25 cards found.

Frostwalk Bastion

Snow Land (0)

{t}: Add {C}.
{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow permanent.)
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.



Color Identity:
Printings:
Modern Horizons ()

Foreign Names:

Formats:

Frostwalk Bastion

Snow Land (0)

{t}: Add {C}.
{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow permanent.)
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.



Color Identity:
Printings:
Modern Horizons ()

Foreign Names:

Formats:

Gateway Plaza

Land Gate   (0)

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add one mana of any color.
The Chamber of the Guildpact stands as a reminder that even the bitterest struggles can end in cooperation.



Color Identity:
Printings:
Guilds of Ravnica ()

Foreign Names:

Formats:

Gateway Plaza

Land Gate   (0)

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add one mana of any color.



Color Identity:
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Gateway Plaza

Land Gate   (0)

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add one mana of any color.



Color Identity:
Printings:
Guilds of Ravnica ()

Foreign Names:

Formats:

Gateway Plaza

Land Gate   (0)

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add one mana of any color.



Color Identity:
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Gateway Plaza

Land Gate   (0)

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add one mana of any color.



Color Identity:
Printings:
Mystery Booster ()

Foreign Names:

Formats:

Hallowed Fountain

Land Plains Island   (0)

({t}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: White,Blue
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Hallowed Fountain

Land Plains Island   (0)

({t}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: White,Blue
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Hallowed Fountain

Land Plains Island   (0)

({t}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: White,Blue
Printings:
Ravnica Allegiance Promos ()

Foreign Names:

Formats:

Hallowed Fountain

Land Plains Island   (0)

({t}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: White,Blue
Printings:
Ravnica Allegiance Promos ()

Foreign Names:

Formats:

Mobilized District

Land (0)

{t}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.



Color Identity:
Printings:
War of the Spark ()

Foreign Names:

Formats:

Mobilized District

Land (0)

{t}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.



Color Identity:
Printings:
War of the Spark ()

Foreign Names:

Formats:

Mobilized District

Land (0)

{t}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.



Color Identity:
Printings:
War of the Spark Promos ()
War of the Spark Promos ()

Foreign Names:

Formats:

Mobilized District

Land (0)

{t}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.



Color Identity:
Printings:
War of the Spark Promos ()
War of the Spark Promos ()

Foreign Names:

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()

Foreign Names:
Korean

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()
Jumpstart ()

Foreign Names:
Korean

Formats:

Plaza of Harmony

Land (0)

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{t}: Add {C}.
{t}: Add one mana of any type that a Gate you control could produce.



Color Identity:
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Plaza of Harmony

Land (0)

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{t}: Add {C}.
{t}: Add one mana of any type that a Gate you control could produce.



Color Identity:
Printings:
Ravnica Allegiance ()

Foreign Names:

Formats:

Plaza of Harmony

Land (0)

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{t}: Add {C}.
{t}: Add one mana of any type that a Gate you control could produce.



Color Identity:
Printings:
Ravnica Allegiance Promos ()

Foreign Names:

Formats:

No results found.
Bummer

25 cards found.